On Wednesday, August 17, 2022 we watched a video on the 12 Principles of Animation. Listed below are the 12 principles along with, some key points I took from it.
1. Squash and Stretch
The principle that animated objects will get longer or flatter to emphasize their speed, momentum, weight, and mass.
2. Anticipation
Anticipation helps communicate actions to the audience by preparing them for the next action.
Multiple levels of Anticipation
Instead of begin, anticipate and end
Have begin, pre-anticipate, anticipate, pre action, action
3. Staging
Staging is the presentation of any idea so that it is completely and unmistakably clear.
Applies to:
Acting
Timing
Camera Angle and Position
Setting
4. Straight Ahead and Pose to Pose
Straight ahead consists of 1st drawing, 2nd drawing, 3rd drawing and so on. Basically animating as you go.
Pose to Pose consists of drawing the beginning and end of each main pose. And going back later to fill in drawings in between.
Pose to Pose Vocabulary:
Keys: main poses
Extremes: secondary poses
Breakdowns: further broken down poses
5. Follow Through and Overlapping Action
Technique of having body parts and appendages drag behind the rest of the body and continue to move when the body stops.
Both follow through and overlapping action are often associated with another technique called “Drag”.
Follow Through refers to the way parts of the body continue to move after the body is stopped.
Overlapping Action describes the offset between the timing of the main body and its other parts.
Drag describes the technique of delaying the movement of body parts in relation to the main body.
6. Slow In and Slow Out
Refers to the way pretty much all movement starts slowly, build speed and finishes slowly.
7. Arcs
8. Secondary Action
Is not Overlapping Action
Secondary Action is gestures that support the main action to add more dimension to the character animation.
9. Timing
The personality and action of an animation is greatly affected by the number of frames inserted between each main action.
More drawings = slow
Less drawings = fast
Standard frame rate for movies 24 fps
10. Exaggeration
Every action, pose and expression can be taken to the next level to increase the amount of impact on the viewer.
Doesn’t mean more distorted, but more convincing.
11. Solid Drawing
Making sure that forms feel like they are in three-dimensional space with volume weight and balance.
Avoid Twinning: When arms, legs and other paired features are doing the exact same thing.
12. Appeal
Basically, characters that you animate should be somewhat pleasing to look at. Should have some kind of charismatic aspect to like about them.
12 Principles of Animation (Official Full Series)
Video link: https://www.youtube.com/watch?v=uDqjIdI4bF4
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