On Monday, September 19, 2022 we continued working on our Adobe Animate assignments. This lesson was titled, "Puppet Warping". For this lesson we learned the following:
Use the Asset Warp tool on a bitmap or a vector shape for puppet warping.
Understand the kind of animations that are appropriate for puppet warping.
Create and edit rigs with the Asset Warp tool.
Animate rigs with classic tweening.
Specify the angle of rotation for individual joints in your rig.
Apply warp options such as hard and soft bones, freezing joints, and mesh density.
Apply single joints to your rig.
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