On Friday, September 23, 2022 we continued working on our Adobe Animate assignments. This lesson was titled, "Inverse Kinematics with Bones". For this lesson we learned the following:
Use the Bone tool to build armatures with connected movie clips.
Use the Bone tool to build armatures inside shapes.
Animate armatures using inverse kinematics.
Constrain and pin the armature joints.
Edit the position of armature joints.
Refine shape deformations with the Bind tool.
Simulate physics with the Spring feature.
Use rig mapping to swap armatures with new graphics.
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